home *** CD-ROM | disk | FTP | other *** search
/ GameStar 2000 December / Gamestar_25_2000-12_cd2.bin / editor / rom2me.exe / Description Instants.ini < prev    next >
INI File  |  1999-02-02  |  7KB  |  601 lines

  1. [Global]
  2.  
  3. Total_Groups = 49
  4.  
  5. ;[Group1]
  6. ;Name=Lalala
  7. ;ID=1
  8. ;SelfDestruct = 1
  9. ;Par0_NAME=Command
  10. ;Par0_Value=Enum0
  11. ;
  12. ;Enum0_NAME=A, b, c, d
  13. ;Enum0_Value=1, 2, 5, 6
  14. ;
  15. ;Par1_NAME=LaLaLa
  16. ;Par1_Type=Target_Unit
  17.  
  18.  
  19. [Group1]
  20. Name=Increment mission stage
  21. ID=1
  22.  
  23. [Group2]
  24. Name=Send message
  25. ID=2
  26.  
  27. Par0_NAME=Message number
  28. Par0_Value=int
  29.  
  30. [Group3]
  31. Name=Set value to variable
  32. ID=3
  33.  
  34. Par0_NAME=Variable
  35. Par0_Value=int
  36.  
  37. Par1_NAME=Value
  38. Par1_Value=int
  39.  
  40. [Group4]
  41. Name=Force "Mission Complete" state
  42. ID=4
  43.  
  44. [Group5]
  45. Name=Force "Mission Fail" state
  46. ID=5
  47.  
  48. Par0_NAME=Cause number
  49. Par0_Value=int
  50.  
  51. [Group6]
  52. Name=Set formation
  53. ID=7
  54.  
  55. Par0_NAME=Player
  56. Par0_Value=Target_Player
  57.  
  58. Par1_NAME=Formation
  59. Par1_Value=int
  60.  
  61. [Group7]
  62. Name=Increment variable
  63. ID=8
  64.  
  65. Par0_NAME=Variable
  66. Par0_Value=int
  67.  
  68. [Group8]
  69. Name=Change diplomacy
  70. ID=10
  71.  
  72. Par0_NAME=First player
  73. Par0_Value=int
  74.  
  75. Par1_NAME=Second Player
  76. Par1_Value=int
  77.  
  78. Par2_NAME=Diplomacy
  79. Par2_Value=int
  80.  
  81. ; For group command ( #6 )
  82.  
  83. [Group9]
  84. Name=Group Command : Guard
  85. ID=6
  86.  
  87. Par0_NAME=Const
  88. Par0_Value=1
  89.  
  90. Par1_NAME=Guard range
  91. Par1_Value=int
  92.  
  93. Par9_NAME=Group
  94. Par9_Value=Target_Group
  95.  
  96. [Group10]
  97. Name=Group Command : Swarm
  98. ID=6
  99.  
  100. Par0_NAME=Const
  101. Par0_Value=2
  102.  
  103. Par1_NAME=X
  104. Par1_Value=X
  105.  
  106. Par2_NAME=Y
  107. Par2_Value=Y
  108.  
  109. Par9_NAME=Group
  110. Par9_Value=Target_Group
  111.  
  112. [Group11]
  113. Name=Group Command : Stand Ground
  114. ID=6
  115.  
  116. Par0_NAME=Const
  117. Par0_Value=3
  118.  
  119. Par9_NAME=Group
  120. Par9_Value=Target_Group
  121.  
  122. [Group12]
  123. Name=Group Command : Move
  124. ID=6
  125.  
  126. Par0_NAME=Const
  127. Par0_Value=4
  128.  
  129. Par1_NAME=X
  130. Par1_Value=X
  131.  
  132. Par2_NAME=Y
  133. Par2_Value=Y
  134.  
  135. Par9_NAME=Group
  136. Par9_Value=Target_Group
  137.  
  138. [Group13]
  139. Name=Group Command : Swarm 2
  140. ID=6
  141.  
  142. Par0_NAME=Const
  143. Par0_Value=5
  144.  
  145. Par1_NAME=X
  146. Par1_Value=X
  147.  
  148. Par2_NAME=Y
  149. Par2_Value=Y
  150.  
  151. Par9_NAME=Group
  152. Par9_Value=Target_Group
  153.  
  154. [Group14]
  155. Name=Group Command : Attack
  156. ID=6
  157.  
  158. Par0_NAME=Const
  159. Par0_Value=10
  160.  
  161. Par1_NAME=Victim
  162. Par1_Value=Target_Unit
  163.  
  164. Par9_NAME=Group
  165. Par9_Value=Target_Group
  166.  
  167. [Group15]
  168. Name=Group Command : Defend
  169. ID=6
  170.  
  171. Par0_NAME=Const
  172. Par0_Value=11
  173.  
  174. Par1_NAME=Unit to defend
  175. Par1_Value=Target_Unit
  176.  
  177. Par2_NAME=Follow range
  178. Par2_Value=int
  179.  
  180. Par9_NAME=Group
  181. Par9_Value=Target_Group
  182.  
  183. [Group16]
  184. Name=Group Command : Patrol
  185. ID=6
  186.  
  187. Par0_NAME=Const
  188. Par0_Value=14
  189.  
  190. Par1_NAME=X
  191. Par1_Value=X
  192.  
  193. Par2_NAME=Y
  194. Par2_Value=Y
  195.  
  196. Par9_NAME=Group
  197. Par9_Value=Target_Group
  198.  
  199. [Group17]
  200. Name=Drop Location
  201. ID=65538
  202.  
  203. Par0_NAME=X
  204. Par0_Value=X
  205.  
  206. Par1_NAME=Y
  207. Par1_Value=Y
  208.  
  209. [Group18]
  210. Name=Outpost (Repopper)
  211. ID=65539
  212.  
  213. Par0_NAME=X
  214. Par0_Value=X
  215.  
  216. Par1_NAME=Y
  217. Par1_Value=Y
  218.  
  219. Par2_NAME=Radius
  220. Par2_Value=int
  221.  
  222. Par3_NAME=Repop delay
  223. Par3_Value=int
  224.  
  225. Par4_NAME=Repop group
  226. Par4_Value=Target_Group
  227.  
  228. [Group19]
  229. Name=Change unit's owner
  230. ID=19
  231.  
  232. Par0_NAME=Unit
  233. Par0_Value=Target_Unit
  234.  
  235. Par1_NAME=New owner ( player )
  236. Par1_Value=Target_Player
  237.  
  238. [Group20]
  239. Name=Drop all
  240. ID=20
  241.  
  242. Par0_NAME=Unit
  243. Par0_Value=Target_Unit
  244.  
  245. [Group21]
  246. Name=Make spell effect
  247. ID=21
  248.  
  249. Par0_NAME=From X
  250. Par0_Value=X
  251.  
  252. Par1_NAME=From Y
  253. Par1_Value=Y
  254.  
  255. Par2_NAME=To X
  256. Par2_Value=X
  257.  
  258. Par3_NAME=To Y
  259. Par3_Value=Y
  260.  
  261. Par4_NAME=Spell
  262. Par4_Value=int
  263.  
  264. Par5_NAME=Power/skill
  265. Par5_Value=int
  266.  
  267. [Group22]
  268. Name=Change group's owner
  269. ID=22
  270.  
  271. Par0_NAME=Group
  272. Par0_Value=Target_Group
  273.  
  274. Par1_NAME=New owner ( player )
  275. Par1_Value=Target_Player
  276.  
  277. [Group23]
  278. Name=Group Command : Follow
  279. ID=6
  280.  
  281. Par0_NAME=Const
  282. Par0_Value=15
  283.  
  284. Par1_NAME=Group
  285. Par1_Value=Target_Group
  286.  
  287. Par2_NAME=Unit to defend
  288. Par2_Value=Target_Unit
  289.  
  290. Par3_NAME=Follow range
  291. Par3_Value=int
  292.  
  293. [Group24]
  294. Name=Add item to unit's inventory
  295. ID=12
  296.  
  297. Par0_NAME=Unit
  298. Par0_Value=Target_Unit
  299.  
  300. Par1_NAME=Item
  301. Par1_Value=Target_Item
  302.  
  303. [Group25]
  304. Name=Remove item from unit's inventory
  305. ID=13
  306.  
  307. Par0_NAME=Unit
  308. Par0_Value=Target_Unit
  309.  
  310. Par1_NAME=Item
  311. Par1_Value=Target_Item
  312.  
  313. [Group26]
  314. Name=Give item from one unit to another
  315. ID=11
  316.  
  317. Par0_NAME=From unit
  318. Par0_Value=Target_Unit
  319.  
  320. Par1_NAME=To unit
  321. Par1_Value=Target_Unit
  322.  
  323. Par2_NAME=Item
  324. Par2_Value=Target_Item
  325.  
  326. [Group27]
  327. Name=Phase in unit
  328. ID=17
  329.  
  330. Par0_NAME=Unit
  331. Par0_Value=Target_Unit
  332.  
  333. [Group28]
  334. Name=Phase out unit
  335. ID=16
  336.  
  337. Par0_NAME=Unit
  338. Par0_Value=Target_Unit
  339.  
  340. [Group29]
  341. Name=Polymorph unit
  342. ID=18
  343.  
  344. Par0_NAME=Unit's true form
  345. Par0_Value=Target_Unit
  346.  
  347. Par1_NAME=Unit's polymorphed form
  348. Par1_Value=Target_Unit
  349.  
  350. [Group30]
  351. Name=Give money to player
  352. ID=23
  353.  
  354. Par0_NAME=Lucky Player
  355. Par0_Value=Target_Player
  356.  
  357. Par1_NAME=Money
  358. Par1_Value=int
  359.  
  360. [Group31]
  361. Name=Cast spell to unit
  362. ID=24
  363.  
  364. Par0_NAME=From X
  365. Par0_Value=X
  366.  
  367. Par1_NAME=From Y
  368. Par1_Value=Y
  369.  
  370. Par2_NAME=Unit
  371. Par2_Value=Target_Unit
  372.  
  373. Par3_NAME=Spell
  374. Par3_Value=int
  375.  
  376. Par4_NAME=Power/skill
  377. Par4_Value=int
  378.  
  379. [Group32]
  380. Name=Set trap
  381. ID=25
  382.  
  383. Par0_NAME=Spell
  384. Par0_Value=int
  385.  
  386. Par1_NAME=Power/skill
  387. Par1_Value=int
  388.  
  389. Par2_NAME=Trigger X
  390. Par2_Value=X
  391.  
  392. Par3_NAME=Trigger Y
  393. Par3_Value=Y
  394.  
  395. Par4_NAME=Source X
  396. Par4_Value=X
  397.  
  398. Par5_NAME=Source Y
  399. Par5_Value=Y
  400.  
  401. Par6_NAME=Target X
  402. Par6_Value=X
  403.  
  404. Par7_NAME=Target Y
  405. Par7_Value=Y
  406.  
  407. [Group33]
  408. Name=Set building's health
  409. ID=26
  410.  
  411. Par0_NAME=Building's id
  412. Par0_Value=Target_Building
  413.  
  414. Par1_NAME=Health
  415. Par1_Value=int
  416.  
  417. [Group34]
  418. Name=Teleport unit
  419. ID=27
  420.  
  421. Par0_NAME=Unit
  422. Par0_Value=Target_Unit
  423.  
  424. Par1_NAME=X
  425. Par1_Value=X
  426.  
  427. Par2_NAME=Y
  428. Par2_Value=Y
  429.  
  430. [Group35]
  431. Name=Group Command : Roam
  432. ID=6
  433.  
  434. Par0_NAME=Const
  435. Par0_Value=17
  436.  
  437. Par9_NAME=Group
  438. Par9_Value=Target_Group
  439.  
  440.  
  441.  
  442.  
  443.  
  444. [Group36]
  445. Name=Give All
  446. ID=28
  447.  
  448. Par0_NAME=Giving Unit
  449. Par0_Value=Target_Unit
  450.  
  451. Par1_NAME=Taking Unit
  452. Par1_Value=Target_Unit
  453.  
  454. [Group37]
  455. Name=Tile Spell Duration
  456. ID=29
  457.  
  458. Par0_NAME=X
  459. Par0_Value=X
  460.  
  461. Par1_NAME=Y
  462. Par1_Value=Y
  463.  
  464. Par2_NAME=Spell
  465. Par2_Value=int
  466.  
  467. Par3_NAME=Duration
  468. Par3_Value=int
  469.  
  470. [Group38]
  471. Name=Unit Spell Duration
  472. ID=30
  473.  
  474. Par0_NAME=Unit
  475. Par0_Value=Target_Unit
  476.  
  477. Par1_NAME=Spell
  478. Par1_Value=int
  479.  
  480. Par2_NAME=Duration
  481. Par2_Value=int
  482.  
  483. [Group39]
  484. Name=Repop Delay
  485. ID=31
  486.  
  487. Par0_NAME=Group ID
  488. Par0_Value=int
  489.  
  490. Par1_NAME=Delay
  491. Par1_Value=int
  492.  
  493. [Group40]
  494. Name=Phase Out Group
  495. ID=32
  496.  
  497. Par0_NAME=Group
  498. Par0_Value=Target_Group
  499.  
  500. [Group41]
  501. Name=Phase In Group
  502. ID=33
  503.  
  504. Par0_NAME=Group
  505. Par0_Value=Target_Group
  506.  
  507. [Group42]
  508. Name=Set Unit Parameter
  509. ID=34
  510.  
  511. Par0_NAME=Unit
  512. Par0_Value=Target_Unit
  513.  
  514. Par1_NAME=Parameter
  515. Par1_Value=int
  516.  
  517. Par2_NAME=New value
  518. Par2_Value=int
  519.  
  520. [Group43]
  521. Name=Change next music to
  522. ID=65540
  523.  
  524. Par0_NAME=Theme number
  525. Par0_Value=int
  526.  
  527. [Group44]
  528. Name=Set Scenario Variable
  529. ID=35
  530.  
  531. Par0_NAME=Variable to set
  532. Par0_Value=int
  533.  
  534. Par1_NAME=Value
  535. Par1_Value=int
  536.  
  537. [Group45]
  538. Name=Group Command : Dwell
  539. ID=6
  540.  
  541. Par0_NAME=Const
  542. Par0_Value=18
  543.  
  544. Par1_NAME=Guard range
  545. Par1_Value=int
  546.  
  547. Par9_NAME=Group
  548. Par9_Value=Target_Group
  549.  
  550. [Group46]
  551. Name=Set Subobjective
  552. ID=36
  553.  
  554. Par0_NAME=Subobjective number
  555. Par0_Value=int
  556.  
  557. Par1_NAME=Value
  558. Par1_Value=int
  559.  
  560. [Group47]
  561. Name=Set music node
  562. ID=37
  563.  
  564. Par0_NAME=X
  565. Par0_Value=X
  566.  
  567. Par1_NAME=Y
  568. Par1_Value=Y
  569.  
  570. Par2_NAME=Music #1
  571. Par2_Value=int
  572.  
  573. Par3_NAME=Music #2
  574. Par3_Value=int
  575.  
  576. Par4_NAME=Music #3
  577. Par4_Value=int
  578.  
  579. Par5_NAME=Music #4
  580. Par5_Value=int
  581.  
  582. Par6_NAME=Music #5
  583. Par6_Value=int
  584.  
  585. Par7_NAME=Music #6
  586. Par7_Value=int
  587.  
  588. [Group48]
  589. Name=Remove item from everybody's inventory
  590. ID=38
  591.  
  592. Par0_NAME=Item
  593. Par0_Value=Target_Item
  594.  
  595. [Group49]
  596. Name=Suspend group
  597. ID=39
  598.  
  599. Par0_NAME=Group
  600. Par0_Value=Target_Group
  601.